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#include <X11/keysym.h>
#include <X11/Xlib.h>
#include <vector>
#include <string>
//Startup
std::string startup[] = {"picom -fD 3", "feh --bg-scale /usr/share/backgrounds/vapor_trails_blue.png"};
//Main config
int gaps = 10;
int outerGaps = 30;
int numWS = 5;
//Keys
//The types and perhaps functions likely to be moved to seperate header file later
enum MoveDir
{
Up,
Right,
Down,
Left
};
typedef union
{
const char** str;
const int num;
const MoveDir dir;
} KeyArg;
struct Key
{
KeySym keysym;
unsigned int modifiers;
void (*function)(const KeyArg arg);
const KeyArg arg;
};
//Keybind commands
void exit(const KeyArg arg);
void spawn(const KeyArg arg);
void toggle(const KeyArg arg);
void kill(const KeyArg arg);
void changeWS(const KeyArg arg);
void wToWS(const KeyArg arg);
void focChange(const KeyArg arg);
const char* alacritty[] = ;
const char* rofi[] = {"rofi", "-i", "-show", "drun", NULL};
#define MOD Mod1Mask
#define SHIFT ShiftMask
#define WSKEY(K, X) \
{K, MOD, changeWS, {.num = X}}, \
{K, MOD|SHIFT, wToWS, {.num = X}},
static struct Key keyBinds[] = {
//Key //Modifiers //Func //Args
{XK_e, MOD, exit, {NULL}},
{XK_Return, MOD, spawn, {.str = {"alacritty", NULL}}},
{XK_d, MOD, spawn, {.str = rofi}},
{XK_t, MOD, toggle, {NULL}},
{XK_q, MOD, kill, {NULL}},
{XK_h, MOD, focChange, {.dir = Left}},
{XK_j, MOD, focChange, {.dir = Down}},
{XK_k, MOD, focChange, {.dir = Up}},
{XK_l, MOD, focChange, {.dir = Right}},
WSKEY(XK_1, 1)
WSKEY(XK_2, 2)
WSKEY(XK_3, 3)
WSKEY(XK_4, 4)
WSKEY(XK_5, 5)
};
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