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#include <X11/keysym.h>
#include <X11/Xlib.h>
#include <vector>
#include <string>
//Startup
std::string startup[] = {"picom -fD 3", "feh --bg-scale /usr/share/backgrounds/vapor_trails_blue.png"};
//Main config
int gaps = 10;
int outerGaps = 30;
int numWS = 5;
//Keys
//The types and perhaps functions likely to be moved to seperate header file later
typedef union
{
const char** str;
const int num;
} KeyArg;
struct Key
{
KeySym keysym;
unsigned int modifiers;
void (*function)(const KeyArg arg);
const KeyArg arg;
};
//Keybind commands
void exit(const KeyArg arg);
void spawn(const KeyArg arg);
void toggle(const KeyArg arg);
void kill(const KeyArg arg);
void changeWS(const KeyArg arg);
const char* alacritty[] = {"alacritty", NULL};
const char* rofi[] = {"rofi", "-i", "-show", "drun", NULL};
#define WSKEY(K, X) \
{K, mod, changeWS, {.num = X - 1}},
unsigned int mod = Mod1Mask;
static struct Key keyBinds[] = {
//Key //Modifiers //Func //Args
{XK_e, mod, exit, {NULL}},
{XK_Return, mod, spawn, {.str = alacritty}},
{XK_d, mod, spawn, {.str = rofi}},
{XK_t, mod, toggle, {NULL}},
{XK_q, mod, kill, {NULL}},
{XK_1, mod, changeWS, {.num = 1}},
{XK_2, mod, changeWS, {.num = 2}},
{XK_3, mod, changeWS, {.num = 3}},
{XK_4, mod, changeWS, {.num = 4}},
{XK_5, mod, changeWS, {.num = 5}},
//WSKEY(XK_1, 1)
//WSKEY(XK_2, 2)
//WSKEY(XK_3, 3)
//WSKEY(XK_4, 4)
//WSKEY(XK_5, 5)
};
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