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#pragma once
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#include <string>
#include <vector>
#define noID -1
struct Client
{
int ID;
Window w;
bool floating;
bool fullscreen;
};
enum TileDir
{
horizontal,
vertical,
noDir
};
struct RootData
{
std::vector<int> floatingFrameIDs;
Window focus;
//int workspaceNumber;
};
struct Frame
{
int ID;
int pID;
bool isClient;
// If its a client (window)
int cID;
// If it isn't a client
TileDir dir;
std::vector<int> subFrameIDs;
// Null if not root
RootData* rootData;
};
struct ScreenInfo
{
std::string name;
int x, y, w, h;
};
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