use ratatui::{buffer::Buffer, layout::Rect, style::{Color, Style}, text::{Line, Text}, widgets::{Paragraph, Widget, Wrap}};
use crate::{board::{GameBoard, Move, PieceType, Pos, Turn}, player::{Highlights, Input, Player}};
/// Sheep that start the game: on the board plus in hand.
const TOTAL_SHEEP: u32 = 20;
/// A human player at the terminal, using the mouse: click a piece to select it, then click one
/// of its highlighted destinations. While sheep are in hand, click an empty point to place one.
#[derive(Default)]
pub struct LocalPlayer
{
/// The piece whose moves are highlighted.
selected: Option<Pos>,
/// The legal moves of `selected`, kept for `highlights`.
selected_moves: Vec<Move>,
/// Why the last click didn't do anything, if it didn't.
message: String,
/// The position to play, for the player panel; set by `update`.
status: Option<(GameBoard, Turn)>,
/// The move this player last made, for the last-turn panel.
played: Option<Move>,
}
/// The source and destination of a move. Placements have no source.
fn ends(mv: Move) -> (Option<Pos>, Pos)
{
match mv
{
Move::PlaceSheep { pos } => (None, pos),
Move::MoveSheep { from, to } | Move::MoveTiger { from, to } => (Some(from), to),
}
}
fn is_mine(board: &GameBoard, pos: Pos, turn: Turn) -> bool
{
match turn
{
Turn::Tiger => matches!(board.get(pos), PieceType::Tiger),
Turn::Sheep => matches!(board.get(pos), PieceType::Sheep),
}
}
impl LocalPlayer
{
/// Clear the selection and note `mv` as played.
fn play(&mut self, mv: Move) -> Option<Move>
{
self.selected = None;
self.selected_moves.clear();
self.played = Some(mv);
Some(mv)
}
fn click(&mut self, pos: Pos, board: GameBoard, turn: Turn) -> Option<Move>
{
self.message.clear();
let moves = board.get_moves(turn);
if turn == Turn::Sheep && board.sheep_left() > 0
{
let mv = Move::PlaceSheep { pos };
if moves.contains(&mv)
{
return self.play(mv);
}
if let Err(err) = board.check_move(mv)
{
self.message = err.to_string();
}
return None;
}
if let Some(mv) = self.selected_moves.iter().copied().find(|&m| ends(m).1 == pos)
{
return self.play(mv);
}
self.selected = None;
self.selected_moves.clear();
if is_mine(&board, pos, turn)
{
let from_here: Vec<Move> = moves.into_iter().filter(|&m| ends(m).0 == Some(pos)).collect();
if from_here.is_empty()
{
self.message = "That piece can't move".to_string();
}
else
{
self.selected = Some(pos);
self.selected_moves = from_here;
}
}
None
}
}
impl Player for LocalPlayer
{
fn name(&self) -> String { "You".to_string() }
fn update(&mut self, board: GameBoard, turn: Turn)
{
self.status = Some((board, turn));
}
fn handle_input(&mut self, input: Input, board: GameBoard, turn: Turn) -> Option<Move>
{
match input
{
Input::Click(pos) => self.click(pos, board, turn),
Input::Key(_) => None,
}
}
fn highlights(&self) -> Highlights
{
Highlights
{
selected: self.selected,
targets: self.selected_moves.iter().map(|&m| ends(m).1).collect(),
}
}
fn reset(&mut self)
{
self.selected = None;
self.selected_moves.clear();
self.played = None;
self.message.clear();
}
fn render_last_turn(&self, area: Rect, buf: &mut Buffer)
{
if let Some(mv) = self.played
{
Paragraph::new(format!("Played {mv}")).render(area, buf);
}
}
fn render(&self, area: Rect, buf: &mut Buffer)
{
// The coordinator's panel title already shows the name
let mut text = Text::default();
if let Some((board, turn)) = self.status
{
let dead = TOTAL_SHEEP - board.sheep_count() - board.sheep_left();
text.push_line(format!("Sheep in hand: {} · on board: {} · killed: {dead}",
board.sheep_left(), board.sheep_count()));
let instruction = if turn == Turn::Sheep && board.sheep_left() > 0
{
"Click an empty point to place a sheep".to_string()
}
else if self.selected.is_some()
{
"Click a highlighted point, or another piece".to_string()
}
else
{
format!("Click a {} to move", if turn == Turn::Tiger { "tiger" } else { "sheep" })
};
text.push_line(instruction);
}
if !self.message.is_empty()
{
text.push_line(Line::styled(self.message.clone(), Style::new().fg(Color::Red)));
}
Paragraph::new(text).wrap(Wrap { trim: false }).render(area, buf);
}
}
#[cfg(test)]
mod tests
{
use super::*;
/// The default board with all 20 sheep placed, on every point but (2, 1).
fn moving_board() -> GameBoard
{
let mut board = GameBoard::default();
for y in 0..5
{
for x in 0..5
{
if (x, y) != (2, 1) && matches!(board.get((x, y)), PieceType::Empty)
{
board.make_move(Move::PlaceSheep { pos: (x, y) }).unwrap();
}
}
}
assert_eq!(board.sheep_left(), 0);
board
}
#[test]
fn click_places_a_sheep()
{
let mut player = LocalPlayer::default();
let board = GameBoard::default();
assert_eq!(player.handle_input(Input::Click((2, 2)), board, Turn::Sheep), Some(Move::PlaceSheep { pos: (2, 2) }));
}
#[test]
fn played_move_is_remembered_until_reset()
{
let mut player = LocalPlayer::default();
let mv = player.handle_input(Input::Click((2, 2)), GameBoard::default(), Turn::Sheep).unwrap();
assert_eq!(player.played, Some(mv));
let mut buf = Buffer::empty(Rect::new(0, 0, 20, 2));
player.render_last_turn(buf.area, &mut buf);
assert_eq!((0..20).map(|x| buf[(x, 0)].symbol()).collect::<String>().trim_end(), "Played sc3");
player.reset();
assert_eq!(player.played, None);
}
#[test]
fn click_on_occupied_point_explains_why()
{
let mut player = LocalPlayer::default();
assert_eq!(player.handle_input(Input::Click((0, 0)), GameBoard::default(), Turn::Sheep), None);
assert_eq!(player.message, "Can't place a sheep on an occupied point!");
}
#[test]
fn select_highlight_then_move_tiger()
{
let mut player = LocalPlayer::default();
let board = GameBoard::default();
assert_eq!(player.handle_input(Input::Click((0, 0)), board, Turn::Tiger), None);
let mut targets = player.highlights().targets;
targets.sort();
assert_eq!(player.highlights().selected, Some((0, 0)));
assert_eq!(targets, vec![(0, 1), (1, 0), (1, 1)]);
assert_eq!(player.handle_input(Input::Click((1, 1)), board, Turn::Tiger),
Some(Move::MoveTiger { from: (0, 0), to: (1, 1) }));
}
#[test]
fn clicking_another_piece_reselects()
{
let mut player = LocalPlayer::default();
let board = GameBoard::default();
player.handle_input(Input::Click((0, 0)), board, Turn::Tiger);
player.handle_input(Input::Click((4, 4)), board, Turn::Tiger);
assert_eq!(player.highlights().selected, Some((4, 4)));
// (1, 1) isn't reachable from (4, 4), so it just deselects
assert_eq!(player.handle_input(Input::Click((1, 1)), board, Turn::Tiger), None);
assert_eq!(player.highlights(), Highlights::default());
}
#[test]
fn select_and_move_sheep()
{
let mut player = LocalPlayer::default();
let board = moving_board();
assert_eq!(player.handle_input(Input::Click((2, 2)), board, Turn::Sheep), None);
assert_eq!(player.highlights().targets, vec![(2, 1)]);
assert_eq!(player.handle_input(Input::Click((2, 1)), board, Turn::Sheep),
Some(Move::MoveSheep { from: (2, 2), to: (2, 1) }));
}
#[test]
fn stuck_piece_is_not_selected()
{
let mut player = LocalPlayer::default();
let board = moving_board();
// (0, 4) is a tiger boxed in by sheep with nothing empty behind them
assert_eq!(player.handle_input(Input::Click((0, 4)), board, Turn::Tiger), None);
assert_eq!(player.highlights().selected, None);
assert_eq!(player.message, "That piece can't move");
}
}