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<title>boss/tigers-and-sheep.git/.gitignore, branch v0.1.0</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<updated>2026-11-05T00:46:28Z</updated>
<entry>
<title>feat: Neural network opponent trained by self-play</title>
<updated>2026-11-05T00:46:28Z</updated>
<author>
<name>Dylan</name>
<email>boss@tehbox.org</email>
</author>
<published>2026-11-05T00:46:28Z</published>
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<id>urn:sha1:94f3df190a91898eb344b9214a57eb31792bcb1c</id>
<content type='text'>
- NeuralPlayer: a MinimaxPlayer that scores positions with a small MLP
  (network.rs, hand-written backprop and Adam, no new dependencies)
- train subcommand: self-play with TD(lambda) targets, cut at random
  exploration moves so sheep blunders don't bias the net towards tigers
- neural subcommand: play against a trained network
- evaluate now gets the side to move
- Board symmetries; the search cache keys by the canonical board, which
  halves the depth-9 bench time with identical moves and scores

Co-Authored-By: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat: Initial commit</title>
<updated>2026-10-18T11:38:55Z</updated>
<author>
<name>Dylan</name>
<email>boss@tehbox.org</email>
</author>
<published>2026-10-18T11:37:17Z</published>
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<id>urn:sha1:15bdaa5d550115d97be3f89126c924b49c10a70f</id>
<content type='text'>
What works:
 - Minimax search
   - With a simple player claude designed
 - Manual player
 - Move generation
 - Board display

What needs improvement:
 - Manual player
 - Game coordinator
 - Draw checking
 - Nix setup
</content>
</entry>
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