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authorDylan <boss@tehbox.org>2026-11-05 13:46:28 +1300
committerDylan <boss@tehbox.org>2026-11-05 13:46:28 +1300
commit94f3df190a91898eb344b9214a57eb31792bcb1c (patch)
treedb123ed498e84453d89da4df99253e56e6ded259 /src/claude-player.rs
parent8b6323efba32da9e3651ce882c02a6e7a6671f23 (diff)
downloadtigers-and-sheep-94f3df190a91898eb344b9214a57eb31792bcb1c.tar.gz
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feat: Neural network opponent trained by self-play
- NeuralPlayer: a MinimaxPlayer that scores positions with a small MLP (network.rs, hand-written backprop and Adam, no new dependencies) - train subcommand: self-play with TD(lambda) targets, cut at random exploration moves so sheep blunders don't bias the net towards tigers - neural subcommand: play against a trained network - evaluate now gets the side to move - Board symmetries; the search cache keys by the canonical board, which halves the depth-9 bench time with identical moves and scores Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/claude-player.rs')
-rw-r--r--src/claude-player.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/claude-player.rs b/src/claude-player.rs
index 5cbd794..c25c5e1 100644
--- a/src/claude-player.rs
+++ b/src/claude-player.rs
@@ -39,7 +39,7 @@ impl MinimaxPlayer for ClaudePlayer
/// - jumps the tigers could make right now (sheep left hanging);
/// - tigers boxed in with no move at all, since trapping every tiger wins for the sheep;
/// - tiger mobility in general, since the sheep win by squeezing it to zero.
- fn evaluate(&mut self, board: &GameBoard) -> f32
+ fn evaluate(&mut self, board: &GameBoard, _turn: Turn) -> f32
{
let dead = TOTAL_SHEEP - board.sheep_count() - board.sheep_left();