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Diffstat (limited to 'plans.org')
| -rw-r--r-- | plans.org | 14 |
1 files changed, 14 insertions, 0 deletions
@@ -50,6 +50,20 @@ source, so the times are only comparable with each other; moves and scores uncha - =evaluate=: tiger moves and trapped tigers from bitmasks rather than =get_moves= + 25 =get()= calls - Table lookups are now the top item (~28% of cycles), mostly cache misses into the 24 MB table * Draws +** DONE Threefold repetition +The game is drawn on the third occurrence of a position. The search scores the first repetition +on its path (game history plus search line) as 0. =bench 9= (hpet clocksource), before -> after: +| Position | Move | Score | Time ms | Repetitions | +|------------------+-------------+-----------+-------------+-------------| +| opening | sc5 | 40 | 160 -> 161 | 0 | +| tiger reply | ta1b2 | 50 | 230 -> 232 | 0 | +| mid-placement | se2 | 22 | 92 -> 97 | 0 | +| end of placement | sc4 -> sc3 | 91 -> 77 | 5 -> 7 | 19 | +| early movement | td2c3 | 212 | 40 -> 41 | 102 | +| movement | sc4d4 | 214 | 58 -> 60 | 421 | +| total | | | 584 -> 598 | | +- About 2% slower overall, from scanning the path at every node. +- The cache ignores the path, so scores near repetitions can be slightly off (graph-history interaction). * Neural player training ** DONE Tiger bias in self-play Before the fix, tigers won ~97% of self-play games and the net only reached ~15-20% against |
