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-rw-r--r--src/board.rs1149
1 files changed, 1149 insertions, 0 deletions
diff --git a/src/board.rs b/src/board.rs
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+++ b/src/board.rs
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+use std::{fmt::Display};
+
+type Pos = (u8, u8);
+
+pub enum PieceType
+{
+ Tiger,
+ Sheep,
+ Empty
+}
+
+impl Display for PieceType
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ match self {
+ Self::Tiger => write!(f, "T"),
+ Self::Sheep => write!(f, "S"),
+ Self::Empty => write!(f, " "),
+ }
+ }
+}
+
+#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
+pub struct GameBoard
+{
+ sheep_mask: u32,
+ tiger_mask: u32
+}
+
+#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
+pub enum Turn
+{
+ Tiger,
+ Sheep
+}
+impl Turn
+{
+ pub fn next_turn(&self) -> Turn
+ {
+ match self
+ {
+ Turn::Tiger => Self::Sheep,
+ Turn::Sheep => Self::Tiger,
+ }
+ }
+}
+
+#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
+pub enum Move
+{
+ PlaceSheep{pos: Pos},
+ MoveSheep{from: Pos, to: Pos},
+ MoveTiger{from: Pos, to: Pos}
+}
+
+/// Why `check_move` rejected a move.
+#[derive(Clone, Copy, Debug, PartialEq, Eq)]
+pub enum MoveError
+{
+ NoSheepLeft,
+ PlaceOnOccupied,
+ SheepStillInHand,
+ NoSheepToMove,
+ SheepOntoOccupied,
+ SheepNotOneStep,
+ NoTigerToMove,
+ TigerOntoOccupied,
+ JumpOverNonSheep,
+ TigerNotOnLine
+}
+
+impl Display for MoveError
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ let msg = match self {
+ Self::NoSheepLeft => "No sheep left!",
+ Self::PlaceOnOccupied => "Can't place a sheep on an occupied point!",
+ Self::SheepStillInHand => "Can't move sheep until all sheep are placed!",
+ Self::NoSheepToMove => "No sheep to move!",
+ Self::SheepOntoOccupied => "Can't move a sheep onto an occupied point!",
+ Self::SheepNotOneStep => "Sheep can only move one step along a line!",
+ Self::NoTigerToMove => "No tiger to move!",
+ Self::TigerOntoOccupied => "Can't move a tiger onto an occupied point!",
+ Self::JumpOverNonSheep => "Tigers can only jump over a sheep!",
+ Self::TigerNotOnLine => "Tigers can only step or jump along a line!",
+ };
+ write!(f, "{msg}")
+ }
+}
+
+impl std::error::Error for MoveError {}
+
+/// The 25 board bits (0 up to 24); the high 7 bits of `sheep_mask` are the sheep-in-hand count.
+const BOARD_MASK: u32 = (1 << 25) - 1;
+/// Bit offset of the sheep-in-hand count in `sheep_mask`.
+const SHEEP_COUNT_SHIFT: u32 = 25;
+/// One sheep in hand, as stored in `sheep_mask`.
+const ONE_SHEEP: u32 = 1 << SHEEP_COUNT_SHIFT;
+
+/// The 8 line directions as (dx, dy). Indices 0..4 are orthogonal, 4..8 diagonal.
+const DIRS: [(isize, isize); 8] = [(1, 0), (-1, 0), (0, 1), (0, -1), (1, 1), (1, -1), (-1, 1), (-1, -1)];
+
+/// Change in bit index for one step in each direction.
+const DELTAS: [isize; 8] = {
+ let mut deltas = [0; 8];
+ let mut d = 0;
+ while d < 8
+ {
+ deltas[d] = DIRS[d].0 + DIRS[d].1 * 5;
+ d += 1;
+ }
+ deltas
+};
+
+/// Mask of the points from which moving `dist` points in direction (dx, dy) stays on the board and on a line.
+const fn line_sources((dx, dy): (isize, isize), dist: isize) -> u32
+{
+ let mut mask = 0;
+ let mut y = 0;
+ while y < 5
+ {
+ let mut x = 0;
+ while x < 5
+ {
+ let tx = x + dx * dist;
+ let ty = y + dy * dist;
+ let on_board = tx >= 0 && tx < 5 && ty >= 0 && ty < 5;
+ let on_line = dx == 0 || dy == 0 || (x + y) % 2 == 0;
+ if on_board && on_line
+ {
+ mask |= 1 << (x + y * 5);
+ }
+ x += 1;
+ }
+ y += 1;
+ }
+ mask
+}
+
+const fn sources_table(dist: isize) -> [u32; 8]
+{
+ let mut table = [0; 8];
+ let mut d = 0;
+ while d < 8
+ {
+ table[d] = line_sources(DIRS[d], dist);
+ d += 1;
+ }
+ table
+}
+
+/// For each direction, the points a piece can step from.
+const STEP_SOURCES: [u32; 8] = sources_table(1);
+/// For each direction, the points a tiger can jump from.
+const JUMP_SOURCES: [u32; 8] = sources_table(2);
+
+/// Move every point in `mask` by `delta` bit indices (positive = towards higher index = higher bit).
+#[inline(always)]
+fn shift(mask: u32, delta: isize) -> u32
+{
+ if delta >= 0 { mask << delta } else { mask >> -delta }
+}
+
+/// Iterate the bit indices (0..25) of the points set in `mask`.
+#[inline(always)]
+fn indices(mut mask: u32) -> impl Iterator<Item = usize>
+{
+ std::iter::from_fn(move || {
+ if mask == 0
+ {
+ return None;
+ }
+ let idx = mask.trailing_zeros() as usize;
+ mask &= mask - 1;
+ Some(idx)
+ })
+}
+
+#[inline(always)]
+fn pos_of(idx: usize) -> Pos
+{
+ ((idx % 5) as u8, (idx / 5) as u8)
+}
+
+impl GameBoard
+{
+ fn bit_idx((x, y): Pos) -> usize
+ {
+ if x > 4 || y > 4
+ {
+ panic!("Board is only 5x5!")
+ }
+ (x + y * 5) as usize
+ }
+
+ pub fn get(&self, pos: Pos) -> PieceType {
+ let bit_idx = GameBoard::bit_idx(pos);
+ let mask: u32 = 1 << bit_idx;
+ if (self.tiger_mask & mask) != 0
+ {
+ PieceType::Tiger
+ }
+ else if (self.sheep_mask & mask) != 0
+ {
+ PieceType::Sheep
+ }
+ else
+ {
+ PieceType::Empty
+ }
+ }
+
+ pub fn set(&mut self, pos: Pos, piece: PieceType) -> () {
+ let bit_idx = GameBoard::bit_idx(pos);
+ let mask: u32 = 1 << bit_idx;
+ self.tiger_mask &= !mask;
+ self.sheep_mask &= !mask;
+ match piece
+ {
+ PieceType::Empty => (),
+ PieceType::Tiger => self.tiger_mask |= mask,
+ PieceType::Sheep => self.sheep_mask |= mask,
+ }
+ }
+
+ pub fn sheep_left(&self) -> u32 { self.sheep_mask >> SHEEP_COUNT_SHIFT }
+ pub fn sheep_count(&self) -> u32 { (self.sheep_mask & BOARD_MASK).count_ones() }
+
+ /// All legal moves for `turn`. Sheep place while any are in hand, then move.
+ pub fn get_moves(&self, turn: Turn) -> Vec<Move>
+ {
+ let tigers = self.tiger_mask;
+ let sheep = self.sheep_mask & BOARD_MASK;
+ let empty = !(tigers | sheep) & BOARD_MASK;
+
+ match turn
+ {
+ Turn::Sheep if self.sheep_left() > 0 =>
+ {
+ let mut moves = Vec::with_capacity(empty.count_ones() as usize);
+ moves.extend(indices(empty).map(|idx| Move::PlaceSheep { pos: pos_of(idx) }));
+ moves
+ }
+ Turn::Sheep =>
+ {
+ let mut steps = [0; 8];
+ for d in 0..8
+ {
+ steps[d] = shift(sheep & STEP_SOURCES[d], DELTAS[d]) & empty;
+ }
+ let mut moves = Vec::with_capacity(steps.iter().map(|m| m.count_ones() as usize).sum());
+ for d in 0..8
+ {
+ for to in indices(steps[d])
+ {
+ let from = (to as isize - DELTAS[d]) as usize;
+ moves.push(Move::MoveSheep { from: pos_of(from), to: pos_of(to) });
+ }
+ }
+ moves
+ }
+ Turn::Tiger =>
+ {
+ let mut steps = [0; 8];
+ let mut jumps = [0; 8];
+ for d in 0..8
+ {
+ steps[d] = shift(tigers & STEP_SOURCES[d], DELTAS[d]) & empty;
+ let over = shift(tigers & JUMP_SOURCES[d], DELTAS[d]) & sheep;
+ jumps[d] = shift(over, DELTAS[d]) & empty;
+ }
+ let count = steps.iter().chain(jumps.iter()).map(|m| m.count_ones() as usize).sum();
+ let mut moves = Vec::with_capacity(count);
+ for d in 0..8
+ {
+ for to in indices(steps[d])
+ {
+ let from = (to as isize - DELTAS[d]) as usize;
+ moves.push(Move::MoveTiger { from: pos_of(from), to: pos_of(to) });
+ }
+ for to in indices(jumps[d])
+ {
+ let from = (to as isize - 2 * DELTAS[d]) as usize;
+ moves.push(Move::MoveTiger { from: pos_of(from), to: pos_of(to) });
+ }
+ }
+ moves
+ }
+ }
+ }
+
+ /// Play `mv` if it is legal, otherwise leave the board unchanged and return why it is illegal.
+ /// A tiger jump kills the sheep it jumps over.
+ pub fn make_move(&mut self, mv: Move) -> Result<(), MoveError>
+ {
+ self.check_move(mv)?;
+ self.make_move_unchecked(mv);
+ Ok(())
+ }
+
+ /// Play `mv` without checking that it is legal, e.g. for moves straight from `get_moves`.
+ /// An illegal move leaves the board in a state the rules can't reach.
+ pub fn make_move_unchecked(&mut self, mv: Move) -> ()
+ {
+ match mv
+ {
+ Move::PlaceSheep { pos } => self.place_sheep(pos),
+ Move::MoveSheep { from, to } => self.move_sheep(from, to),
+ Move::MoveTiger { from, to } => self.move_tiger(from, to),
+ }
+ }
+
+ /// `Ok` if `mv` is legal, otherwise the reason it is illegal.
+ pub fn check_move(&self, mv: Move) -> Result<(), MoveError>
+ {
+ match mv
+ {
+ Move::PlaceSheep { pos } =>
+ {
+ if self.sheep_left() == 0
+ {
+ return Err(MoveError::NoSheepLeft);
+ }
+ if !matches!(self.get(pos), PieceType::Empty)
+ {
+ return Err(MoveError::PlaceOnOccupied);
+ }
+ }
+ Move::MoveSheep { from, to } =>
+ {
+ if self.sheep_left() != 0
+ {
+ return Err(MoveError::SheepStillInHand);
+ }
+ if !matches!(self.get(from), PieceType::Sheep)
+ {
+ return Err(MoveError::NoSheepToMove);
+ }
+ if !matches!(self.get(to), PieceType::Empty)
+ {
+ return Err(MoveError::SheepOntoOccupied);
+ }
+ if !GameBoard::on_line(from, to, 1)
+ {
+ return Err(MoveError::SheepNotOneStep);
+ }
+ }
+ Move::MoveTiger { from, to } =>
+ {
+ if !matches!(self.get(from), PieceType::Tiger)
+ {
+ return Err(MoveError::NoTigerToMove);
+ }
+ if !matches!(self.get(to), PieceType::Empty)
+ {
+ return Err(MoveError::TigerOntoOccupied);
+ }
+ if GameBoard::on_line(from, to, 2)
+ {
+ if !matches!(self.get(GameBoard::midpoint(from, to)), PieceType::Sheep)
+ {
+ return Err(MoveError::JumpOverNonSheep);
+ }
+ }
+ else if !GameBoard::on_line(from, to, 1)
+ {
+ return Err(MoveError::TigerNotOnLine);
+ }
+ }
+ }
+ Ok(())
+ }
+
+ /// True if the board is in a winning state before the next turn.
+ /// The side that just moved has won.
+ pub fn check_win(&self, turn: Turn) -> bool
+ {
+ if self.sheep_count() + self.sheep_left() <= 15
+ {
+ true
+ }
+ else
+ {
+ self.get_moves(turn).len() == 0
+ }
+ }
+
+ pub fn after_move_unchecked(&self, mv: Move) -> Self
+ {
+ let mut new = self.clone();
+ new.make_move_unchecked(mv);
+ new
+ }
+
+
+ /// True if `to` is `dist` points away from `from` along a board line.
+ /// Orthogonal lines are everywhere; diagonals only run through points where x + y is even.
+ fn on_line((fx, fy): Pos, (tx, ty): Pos, dist: u8) -> bool
+ {
+ let dx = fx.abs_diff(tx);
+ let dy = fy.abs_diff(ty);
+ let orthogonal = (dx == dist && dy == 0) || (dx == 0 && dy == dist);
+ let diagonal = dx == dist && dy == dist && (fx + fy) % 2 == 0;
+ orthogonal || diagonal
+ }
+
+ fn midpoint(from: Pos, to: Pos) -> Pos
+ {
+ ((from.0 + to.0) / 2, (from.1 + to.1) / 2)
+ }
+
+ // The functions below apply a move without checking it; `check_move` does the checks.
+
+ fn place_sheep(&mut self, pos: Pos) -> () {
+ self.set(pos, PieceType::Sheep);
+ self.sheep_mask -= ONE_SHEEP;
+ }
+
+ fn move_sheep(&mut self, from: Pos, to: Pos) -> () {
+ self.set(from, PieceType::Empty);
+ self.set(to, PieceType::Sheep);
+ }
+
+ fn kill_sheep(&mut self, pos: Pos) -> () {
+ self.set(pos, PieceType::Empty);
+ }
+
+ /// A move of two points along a line is a jump, which kills the sheep in between.
+ fn move_tiger(&mut self, from: Pos, to: Pos) -> () {
+ if from.0.abs_diff(to.0) == 2 || from.1.abs_diff(to.1) == 2
+ {
+ self.kill_sheep(GameBoard::midpoint(from, to));
+ }
+ self.set(from, PieceType::Empty);
+ self.set(to, PieceType::Tiger);
+ }
+}
+
+impl Default for GameBoard
+{
+ fn default() -> Self {
+ Self { tiger_mask: 0b1_0001_0000_0000_0000_0001_0001, sheep_mask: 20 * ONE_SHEEP }
+ }
+}
+
+#[cfg(test)]
+mod tests
+{
+ use super::*;
+
+ /// A board with no tigers and the full 20 sheep in hand.
+ fn empty_board() -> GameBoard
+ {
+ GameBoard { tiger_mask: 0, sheep_mask: 20 * ONE_SHEEP }
+ }
+
+ fn is_tiger(board: &GameBoard, pos: Pos) -> bool { matches!(board.get(pos), PieceType::Tiger) }
+ fn is_sheep(board: &GameBoard, pos: Pos) -> bool { matches!(board.get(pos), PieceType::Sheep) }
+ fn is_empty(board: &GameBoard, pos: Pos) -> bool { matches!(board.get(pos), PieceType::Empty) }
+
+ // --- bit_idx / get / set ---
+
+ #[test]
+ fn bit_idx_maps_rows_and_columns()
+ {
+ assert_eq!(GameBoard::bit_idx((0, 0)), 0);
+ assert_eq!(GameBoard::bit_idx((4, 0)), 4);
+ assert_eq!(GameBoard::bit_idx((0, 1)), 5);
+ assert_eq!(GameBoard::bit_idx((4, 4)), 24);
+ }
+
+ #[test]
+ #[should_panic(expected = "Board is only 5x5!")]
+ fn bit_idx_rejects_x_out_of_range()
+ {
+ GameBoard::bit_idx((5, 0));
+ }
+
+ #[test]
+ #[should_panic(expected = "Board is only 5x5!")]
+ fn bit_idx_rejects_y_out_of_range()
+ {
+ GameBoard::bit_idx((0, 5));
+ }
+
+ #[test]
+ fn set_and_get_every_point()
+ {
+ for y in 0..5
+ {
+ for x in 0..5
+ {
+ let mut board = empty_board();
+ board.set((x, y), PieceType::Tiger);
+ assert!(is_tiger(&board, (x, y)));
+ board.set((x, y), PieceType::Sheep);
+ assert!(is_sheep(&board, (x, y)));
+ board.set((x, y), PieceType::Empty);
+ assert!(is_empty(&board, (x, y)));
+ }
+ }
+ }
+
+ #[test]
+ fn set_does_not_touch_sheep_count()
+ {
+ let mut board = empty_board();
+ board.set((4, 4), PieceType::Sheep);
+ board.set((4, 4), PieceType::Empty);
+ assert_eq!(board.sheep_left(), 20);
+ }
+
+ #[test]
+ fn default_has_tigers_in_corners_and_20_sheep()
+ {
+ let board = GameBoard::default();
+ for y in 0..5
+ {
+ for x in 0..5
+ {
+ let corner = (x == 0 || x == 4) && (y == 0 || y == 4);
+ assert_eq!(is_tiger(&board, (x, y)), corner, "at ({x}, {y})");
+ assert!(!is_sheep(&board, (x, y)));
+ }
+ }
+ assert_eq!(board.sheep_left(), 20);
+ }
+
+ // --- on_line ---
+
+ #[test]
+ fn on_line_orthogonal_everywhere()
+ {
+ assert!(GameBoard::on_line((1, 0), (2, 0), 1));
+ assert!(GameBoard::on_line((1, 0), (1, 1), 1));
+ assert!(GameBoard::on_line((1, 0), (3, 0), 2));
+ assert!(GameBoard::on_line((2, 3), (2, 1), 2));
+ }
+
+ #[test]
+ fn on_line_diagonal_only_from_even_points()
+ {
+ assert!(GameBoard::on_line((0, 0), (1, 1), 1));
+ assert!(GameBoard::on_line((2, 2), (1, 3), 1));
+ assert!(GameBoard::on_line((0, 0), (2, 2), 2));
+ assert!(!GameBoard::on_line((1, 0), (2, 1), 1));
+ assert!(!GameBoard::on_line((1, 2), (2, 3), 1));
+ }
+
+ #[test]
+ fn on_line_rejects_wrong_distance_and_knight_moves()
+ {
+ assert!(!GameBoard::on_line((0, 0), (0, 0), 1));
+ assert!(!GameBoard::on_line((0, 0), (2, 0), 1));
+ assert!(!GameBoard::on_line((0, 0), (1, 0), 2));
+ assert!(!GameBoard::on_line((0, 0), (1, 2), 1));
+ assert!(!GameBoard::on_line((0, 0), (1, 2), 2));
+ }
+
+ // --- place_sheep ---
+
+ #[test]
+ fn place_sheep_places_and_decrements()
+ {
+ let mut board = empty_board();
+ board.make_move(Move::PlaceSheep { pos: (2, 2) }).unwrap();
+ assert!(is_sheep(&board, (2, 2)));
+ assert_eq!(board.sheep_left(), 19);
+ }
+
+ #[test]
+ fn place_all_20_sheep()
+ {
+ let mut board = empty_board();
+ for i in 0..20
+ {
+ board.make_move(Move::PlaceSheep { pos: (i % 5, i / 5) }).unwrap();
+ }
+ assert_eq!(board.sheep_left(), 0);
+ }
+
+ #[test]
+ fn place_sheep_rejects_when_none_left()
+ {
+ let mut board = empty_board();
+ for i in 0..20
+ {
+ board.make_move(Move::PlaceSheep { pos: (i % 5, i / 5) }).unwrap();
+ }
+ assert_eq!(board.make_move(Move::PlaceSheep { pos: (0, 4) }), Err(MoveError::NoSheepLeft));
+ }
+
+ #[test]
+ fn place_sheep_rejects_on_sheep()
+ {
+ let mut board = empty_board();
+ board.make_move(Move::PlaceSheep { pos: (2, 2) }).unwrap();
+ assert_eq!(board.make_move(Move::PlaceSheep { pos: (2, 2) }), Err(MoveError::PlaceOnOccupied));
+ }
+
+ #[test]
+ fn place_sheep_rejects_on_tiger()
+ {
+ let mut board = GameBoard::default();
+ assert_eq!(board.make_move(Move::PlaceSheep { pos: (0, 0) }), Err(MoveError::PlaceOnOccupied));
+ }
+
+ // --- move_sheep ---
+
+ /// A board where every sheep has been placed, with sheep on `sheep` and tigers on `tigers`.
+ fn movement_board(sheep: &[Pos], tigers: &[Pos]) -> GameBoard
+ {
+ let mut board = GameBoard { tiger_mask: 0, sheep_mask: 0 };
+ for &pos in sheep { board.set(pos, PieceType::Sheep); }
+ for &pos in tigers { board.set(pos, PieceType::Tiger); }
+ board
+ }
+
+ #[test]
+ fn move_sheep_rejects_while_sheep_in_hand()
+ {
+ let mut board = empty_board();
+ board.make_move(Move::PlaceSheep { pos: (1, 2) }).unwrap();
+ assert_eq!(board.make_move(Move::MoveSheep { from: (1, 2), to: (1, 3) }), Err(MoveError::SheepStillInHand));
+ }
+
+ #[test]
+ fn move_sheep_allowed_after_placing_all_20()
+ {
+ let mut board = empty_board();
+ for i in 0..20
+ {
+ board.make_move(Move::PlaceSheep { pos: (i % 5, i / 5) }).unwrap();
+ }
+ board.make_move(Move::MoveSheep { from: (0, 3), to: (0, 4) }).unwrap();
+ assert!(is_empty(&board, (0, 3)));
+ assert!(is_sheep(&board, (0, 4)));
+ }
+
+ #[test]
+ fn move_sheep_orthogonal()
+ {
+ let mut board = movement_board(&[(1, 2)], &[]);
+ board.make_move(Move::MoveSheep { from: (1, 2), to: (1, 3) }).unwrap();
+ assert!(is_empty(&board, (1, 2)));
+ assert!(is_sheep(&board, (1, 3)));
+ }
+
+ #[test]
+ fn move_sheep_diagonal_from_even_point()
+ {
+ let mut board = movement_board(&[(2, 2)], &[]);
+ board.make_move(Move::MoveSheep { from: (2, 2), to: (3, 1) }).unwrap();
+ assert!(is_empty(&board, (2, 2)));
+ assert!(is_sheep(&board, (3, 1)));
+ }
+
+ #[test]
+ fn move_sheep_rejects_diagonal_from_odd_point()
+ {
+ let mut board = movement_board(&[(1, 2)], &[]);
+ assert_eq!(board.make_move(Move::MoveSheep { from: (1, 2), to: (2, 3) }), Err(MoveError::SheepNotOneStep));
+ }
+
+ #[test]
+ fn move_sheep_rejects_two_steps()
+ {
+ let mut board = movement_board(&[(0, 2)], &[]);
+ assert_eq!(board.make_move(Move::MoveSheep { from: (0, 2), to: (2, 2) }), Err(MoveError::SheepNotOneStep));
+ }
+
+ #[test]
+ fn move_sheep_rejects_from_empty()
+ {
+ let mut board = movement_board(&[], &[]);
+ assert_eq!(board.make_move(Move::MoveSheep { from: (2, 2), to: (2, 3) }), Err(MoveError::NoSheepToMove));
+ }
+
+ #[test]
+ fn move_sheep_rejects_from_tiger()
+ {
+ let mut board = movement_board(&[], &[(0, 0)]);
+ assert_eq!(board.make_move(Move::MoveSheep { from: (0, 0), to: (1, 0) }), Err(MoveError::NoSheepToMove));
+ }
+
+ #[test]
+ fn move_sheep_rejects_onto_sheep()
+ {
+ let mut board = movement_board(&[(2, 2), (2, 3)], &[]);
+ assert_eq!(board.make_move(Move::MoveSheep { from: (2, 2), to: (2, 3) }), Err(MoveError::SheepOntoOccupied));
+ }
+
+ #[test]
+ fn move_sheep_rejects_onto_tiger()
+ {
+ let mut board = movement_board(&[(1, 0)], &[(0, 0)]);
+ assert_eq!(board.make_move(Move::MoveSheep { from: (1, 0), to: (0, 0) }), Err(MoveError::SheepOntoOccupied));
+ }
+
+ // --- kill_sheep ---
+
+ #[test]
+ fn kill_sheep_removes_sheep()
+ {
+ let mut board = empty_board();
+ board.make_move(Move::PlaceSheep { pos: (2, 2) }).unwrap();
+ board.kill_sheep((2, 2));
+ assert!(is_empty(&board, (2, 2)));
+ assert_eq!(board.sheep_left(), 19);
+ }
+
+ // --- get_moves / make_move ---
+
+ /// Slow reference: try every (from, to) pair with the rule checks used by check_move.
+ fn reference_moves(board: &GameBoard, turn: Turn) -> Vec<Move>
+ {
+ let all: Vec<Pos> = (0..25).map(pos_of).collect();
+ let mut moves = Vec::new();
+ match turn
+ {
+ Turn::Sheep if board.sheep_left() > 0 =>
+ {
+ for &pos in &all
+ {
+ if is_empty(board, pos) { moves.push(Move::PlaceSheep { pos }); }
+ }
+ }
+ Turn::Sheep =>
+ {
+ for &from in &all
+ {
+ for &to in &all
+ {
+ if is_sheep(board, from) && is_empty(board, to) && GameBoard::on_line(from, to, 1)
+ {
+ moves.push(Move::MoveSheep { from, to });
+ }
+ }
+ }
+ }
+ Turn::Tiger =>
+ {
+ for &from in &all
+ {
+ for &to in &all
+ {
+ if !is_tiger(board, from) || !is_empty(board, to) { continue; }
+ if GameBoard::on_line(from, to, 1)
+ || (GameBoard::on_line(from, to, 2) && is_sheep(board, GameBoard::midpoint(from, to)))
+ {
+ moves.push(Move::MoveTiger { from, to });
+ }
+ }
+ }
+ }
+ }
+ moves.sort();
+ moves
+ }
+
+ fn assert_moves_match(board: &GameBoard, turn: Turn)
+ {
+ let mut moves = board.get_moves(turn);
+ moves.sort();
+ assert_eq!(moves, reference_moves(board, turn), "turn {turn:?}");
+ }
+
+ #[test]
+ fn get_moves_default_board()
+ {
+ let board = GameBoard::default();
+ let tiger_moves = board.get_moves(Turn::Tiger);
+ assert_eq!(tiger_moves.len(), 12);
+ assert!(tiger_moves.contains(&Move::MoveTiger { from: (0, 0), to: (1, 1) }));
+ assert!(tiger_moves.contains(&Move::MoveTiger { from: (4, 4), to: (4, 3) }));
+ assert_eq!(board.get_moves(Turn::Sheep).len(), 21);
+ assert_moves_match(&board, Turn::Tiger);
+ assert_moves_match(&board, Turn::Sheep);
+ }
+
+ #[test]
+ fn get_moves_tiger_jumps()
+ {
+ let board = movement_board(&[(1, 0), (1, 1), (0, 1), (3, 2)], &[(0, 0), (2, 2)]);
+ let moves = board.get_moves(Turn::Tiger);
+ assert!(moves.contains(&Move::MoveTiger { from: (0, 0), to: (2, 0) }));
+ assert!(moves.contains(&Move::MoveTiger { from: (0, 0), to: (0, 2) }));
+ assert!(moves.contains(&Move::MoveTiger { from: (2, 2), to: (4, 2) }));
+ assert!(!moves.contains(&Move::MoveTiger { from: (2, 2), to: (0, 0) }));
+ assert_moves_match(&board, Turn::Tiger);
+ }
+
+ #[test]
+ fn get_moves_no_diagonal_from_odd_points()
+ {
+ let board = movement_board(&[(1, 2), (2, 1)], &[(1, 0)]);
+ assert_moves_match(&board, Turn::Sheep);
+ assert_moves_match(&board, Turn::Tiger);
+ let moves = board.get_moves(Turn::Sheep);
+ assert!(!moves.contains(&Move::MoveSheep { from: (1, 2), to: (2, 3) }));
+ }
+
+ #[test]
+ fn get_moves_ignores_sheep_count_bits()
+ {
+ // A full 0b1111111 in hand must not be read as sheep on any board points.
+ let board = GameBoard { tiger_mask: 1 << 24, sheep_mask: 0b1111111 * ONE_SHEEP };
+ assert_moves_match(&board, Turn::Tiger);
+ assert_eq!(board.get_moves(Turn::Sheep).len(), 24);
+ }
+
+ #[test]
+ fn get_moves_matches_reference_on_random_boards()
+ {
+ let mut seed: u64 = 0x2545F4914F6CDD1D;
+ let mut next = || { seed ^= seed << 13; seed ^= seed >> 7; seed ^= seed << 17; seed };
+ for _ in 0..2000
+ {
+ let mut board = GameBoard { tiger_mask: 0, sheep_mask: (next() % 3) as u32 * ONE_SHEEP };
+ for idx in 0..25
+ {
+ match next() % 4
+ {
+ 0 => board.set(pos_of(idx), PieceType::Tiger),
+ 1 | 2 => board.set(pos_of(idx), PieceType::Sheep),
+ _ => (),
+ }
+ }
+ assert_moves_match(&board, Turn::Tiger);
+ assert_moves_match(&board, Turn::Sheep);
+ }
+ }
+
+ #[test]
+ fn make_move_plays_every_generated_move()
+ {
+ let mut seed: u64 = 0x9E3779B97F4A7C15;
+ let mut next = || { seed ^= seed << 13; seed ^= seed >> 7; seed ^= seed << 17; seed };
+ let mut board = GameBoard::default();
+ let mut turn = Turn::Sheep;
+ for _ in 0..200
+ {
+ let moves = board.get_moves(turn);
+ if moves.is_empty() { break; }
+ board.make_move(moves[(next() % moves.len() as u64) as usize]).unwrap();
+ turn = if turn == Turn::Sheep { Turn::Tiger } else { Turn::Sheep };
+ }
+ }
+
+ #[test]
+ fn make_move_dispatches_each_kind()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::PlaceSheep { pos: (1, 0) }).unwrap();
+ assert!(is_sheep(&board, (1, 0)));
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (2, 0) }).unwrap();
+ assert!(is_tiger(&board, (2, 0)));
+ assert!(is_empty(&board, (1, 0)));
+
+ let mut board = movement_board(&[(2, 2)], &[]);
+ board.make_move(Move::MoveSheep { from: (2, 2), to: (3, 3) }).unwrap();
+ assert!(is_sheep(&board, (3, 3)));
+ }
+
+ #[test]
+ fn check_move_accepts_every_generated_move()
+ {
+ let board = GameBoard::default();
+ for turn in [Turn::Tiger, Turn::Sheep]
+ {
+ for mv in board.get_moves(turn)
+ {
+ assert_eq!(board.check_move(mv), Ok(()), "{mv:?}");
+ }
+ }
+ }
+
+ #[test]
+ fn check_move_reports_each_error()
+ {
+ let board = GameBoard::default();
+ assert_eq!(board.check_move(Move::PlaceSheep { pos: (0, 0) }), Err(MoveError::PlaceOnOccupied));
+ assert_eq!(board.check_move(Move::MoveSheep { from: (1, 0), to: (2, 0) }), Err(MoveError::SheepStillInHand));
+ assert_eq!(board.check_move(Move::MoveTiger { from: (2, 2), to: (2, 3) }), Err(MoveError::NoTigerToMove));
+ assert_eq!(board.check_move(Move::MoveTiger { from: (0, 0), to: (4, 0) }), Err(MoveError::TigerOntoOccupied));
+ assert_eq!(board.check_move(Move::MoveTiger { from: (0, 0), to: (2, 0) }), Err(MoveError::JumpOverNonSheep));
+ assert_eq!(board.check_move(Move::MoveTiger { from: (0, 0), to: (1, 2) }), Err(MoveError::TigerNotOnLine));
+
+ let board = movement_board(&[(1, 2), (1, 3)], &[]);
+ assert_eq!(board.check_move(Move::PlaceSheep { pos: (0, 0) }), Err(MoveError::NoSheepLeft));
+ assert_eq!(board.check_move(Move::MoveSheep { from: (2, 2), to: (2, 3) }), Err(MoveError::NoSheepToMove));
+ assert_eq!(board.check_move(Move::MoveSheep { from: (1, 2), to: (1, 3) }), Err(MoveError::SheepOntoOccupied));
+ assert_eq!(board.check_move(Move::MoveSheep { from: (1, 2), to: (2, 3) }), Err(MoveError::SheepNotOneStep));
+ }
+
+ #[test]
+ fn make_move_rejects_illegal_move()
+ {
+ let mut board = GameBoard::default();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (0, 0), to: (2, 0) }), Err(MoveError::JumpOverNonSheep));
+ assert!(is_tiger(&board, (0, 0)));
+ assert!(is_empty(&board, (2, 0)));
+ }
+
+ // --- move_tiger ---
+
+ #[test]
+ fn move_tiger_orthogonal_step()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (1, 0) }).unwrap();
+ assert!(is_empty(&board, (0, 0)));
+ assert!(is_tiger(&board, (1, 0)));
+ }
+
+ #[test]
+ fn move_tiger_diagonal_step_from_even_point()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (1, 1) }).unwrap();
+ assert!(is_empty(&board, (0, 0)));
+ assert!(is_tiger(&board, (1, 1)));
+ }
+
+ #[test]
+ fn move_tiger_orthogonal_jump_kills_sheep()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::PlaceSheep { pos: (1, 0) }).unwrap();
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (2, 0) }).unwrap();
+ assert!(is_empty(&board, (0, 0)));
+ assert!(is_empty(&board, (1, 0)));
+ assert!(is_tiger(&board, (2, 0)));
+ }
+
+ #[test]
+ fn move_tiger_diagonal_jump_kills_sheep()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::PlaceSheep { pos: (1, 1) }).unwrap();
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (2, 2) }).unwrap();
+ assert!(is_empty(&board, (0, 0)));
+ assert!(is_empty(&board, (1, 1)));
+ assert!(is_tiger(&board, (2, 2)));
+ }
+
+ #[test]
+ fn move_tiger_jump_leaves_other_sheep_alone()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::PlaceSheep { pos: (1, 0) }).unwrap();
+ board.make_move(Move::PlaceSheep { pos: (0, 1) }).unwrap();
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (2, 0) }).unwrap();
+ assert!(is_sheep(&board, (0, 1)));
+ assert_eq!(board.sheep_left(), 18);
+ }
+
+ #[test]
+ fn move_tiger_rejects_jumping_empty_point()
+ {
+ let mut board = GameBoard::default();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (0, 0), to: (2, 0) }), Err(MoveError::JumpOverNonSheep));
+ }
+
+ #[test]
+ fn move_tiger_rejects_jumping_tiger()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (1, 0) }).unwrap();
+ board.make_move(Move::MoveTiger { from: (4, 0), to: (3, 0) }).unwrap();
+ board.make_move(Move::MoveTiger { from: (3, 0), to: (2, 0) }).unwrap();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (1, 0), to: (3, 0) }), Err(MoveError::JumpOverNonSheep));
+ }
+
+ #[test]
+ fn move_tiger_rejects_diagonal_from_odd_point()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (1, 0) }).unwrap();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (1, 0), to: (2, 1) }), Err(MoveError::TigerNotOnLine));
+ }
+
+ #[test]
+ fn move_tiger_rejects_diagonal_jump_from_odd_point()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (1, 0) }).unwrap();
+ board.make_move(Move::PlaceSheep { pos: (2, 1) }).unwrap();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (1, 0), to: (3, 2) }), Err(MoveError::TigerNotOnLine));
+ }
+
+ #[test]
+ fn move_tiger_rejects_three_steps()
+ {
+ let mut board = GameBoard::default();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (0, 0), to: (3, 0) }), Err(MoveError::TigerNotOnLine));
+ }
+
+ #[test]
+ fn move_tiger_rejects_knight_move()
+ {
+ let mut board = GameBoard::default();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (0, 0), to: (1, 2) }), Err(MoveError::TigerNotOnLine));
+ }
+
+ #[test]
+ fn move_tiger_rejects_from_empty()
+ {
+ let mut board = GameBoard::default();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (2, 2), to: (2, 3) }), Err(MoveError::NoTigerToMove));
+ }
+
+ #[test]
+ fn move_tiger_rejects_from_sheep()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::PlaceSheep { pos: (2, 2) }).unwrap();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (2, 2), to: (2, 3) }), Err(MoveError::NoTigerToMove));
+ }
+
+ #[test]
+ fn move_tiger_rejects_onto_sheep()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::PlaceSheep { pos: (1, 0) }).unwrap();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (0, 0), to: (1, 0) }), Err(MoveError::TigerOntoOccupied));
+ }
+
+ #[test]
+ fn move_tiger_rejects_onto_tiger()
+ {
+ let mut board = GameBoard::default();
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (1, 0) }).unwrap();
+ board.make_move(Move::MoveTiger { from: (1, 0), to: (0, 0) }).unwrap();
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (1, 0) }).unwrap();
+ board.make_move(Move::MoveTiger { from: (4, 0), to: (3, 0) }).unwrap();
+ board.make_move(Move::MoveTiger { from: (3, 0), to: (2, 0) }).unwrap();
+ assert_eq!(board.make_move(Move::MoveTiger { from: (2, 0), to: (1, 0) }), Err(MoveError::TigerOntoOccupied));
+ }
+
+ // --- sheep_left / sheep_count ---
+
+ #[test]
+ fn sheep_left_counts_down_only_when_placing()
+ {
+ let mut board = GameBoard::default();
+ assert_eq!(board.sheep_left(), 20);
+ board.make_move(Move::PlaceSheep { pos: (1, 0) }).unwrap();
+ assert_eq!(board.sheep_left(), 19);
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (2, 0) }).unwrap();
+ assert_eq!(board.sheep_left(), 19);
+ board.make_move(Move::PlaceSheep { pos: (2, 2) }).unwrap();
+ assert_eq!(board.sheep_left(), 18);
+ }
+
+ #[test]
+ fn sheep_count_counts_sheep_on_board()
+ {
+ let mut board = GameBoard::default();
+ assert_eq!(board.sheep_count(), 0);
+ board.make_move(Move::PlaceSheep { pos: (1, 0) }).unwrap();
+ board.make_move(Move::MoveTiger { from: (4, 4), to: (3, 3) }).unwrap();
+ board.make_move(Move::PlaceSheep { pos: (2, 2) }).unwrap();
+ assert_eq!(board.sheep_count(), 2);
+ board.make_move(Move::MoveTiger { from: (0, 0), to: (2, 0) }).unwrap();
+ assert_eq!(board.sheep_count(), 1);
+ assert_eq!(board.sheep_left(), 18);
+ }
+
+ #[test]
+ fn sheep_count_ignores_sheep_in_hand()
+ {
+ let board = GameBoard { tiger_mask: 0, sheep_mask: 0b1111111 * ONE_SHEEP };
+ assert_eq!(board.sheep_count(), 0);
+ let board = movement_board(&[(0, 0), (4, 4), (2, 3)], &[]);
+ assert_eq!(board.sheep_count(), 3);
+ }
+
+ // --- check_win ---
+
+ #[test]
+ fn check_win_not_at_start()
+ {
+ let board = GameBoard::default();
+ assert!(!board.check_win(Turn::Sheep));
+ assert!(!board.check_win(Turn::Tiger));
+ }
+
+ #[test]
+ fn check_win_after_fifth_kill()
+ {
+ let mut board = GameBoard::default();
+ let kills = [
+ ((1, 0), (0, 0), (2, 0)),
+ ((1, 4), (0, 4), (2, 4)),
+ ((4, 1), (4, 0), (4, 2)),
+ ((2, 1), (2, 0), (2, 2)),
+ ((1, 1), (2, 2), (0, 0)),
+ ];
+ for (i, &(sheep, from, to)) in kills.iter().enumerate()
+ {
+ assert!(!board.check_win(Turn::Sheep), "before kill {}", i + 1);
+ board.make_move(Move::PlaceSheep { pos: sheep }).unwrap();
+ board.make_move(Move::MoveTiger { from, to }).unwrap();
+ assert!(is_empty(&board, sheep));
+ }
+ assert_eq!(board.sheep_count() + board.sheep_left(), 15);
+ // Checked before the sheep's turn, so the tigers (who just moved) have won.
+ assert!(board.check_win(Turn::Sheep));
+ }
+
+ #[test]
+ fn check_win_counts_sheep_on_board_and_in_hand()
+ {
+ // Sheep fill the left two columns, well away from the tiger in the far corner.
+ let on_board: Vec<Pos> = (0..2).flat_map(|x| (0..5).map(move |y| (x, y))).collect();
+ let mut board = movement_board(&on_board[..5], &[(4, 4)]);
+ board.sheep_mask |= 10 * ONE_SHEEP;
+ assert!(board.check_win(Turn::Sheep), "5 on board + 10 in hand");
+
+ let mut board = movement_board(&on_board[..6], &[(4, 4)]);
+ board.sheep_mask |= 10 * ONE_SHEEP;
+ assert!(!board.check_win(Turn::Sheep), "6 on board + 10 in hand");
+ assert!(!board.check_win(Turn::Tiger), "6 on board + 10 in hand");
+ }
+
+ #[test]
+ fn check_win_when_tigers_are_trapped()
+ {
+ let mut board = movement_board(&[(1, 0), (0, 1), (1, 1), (2, 0), (0, 2), (2, 2)], &[(0, 0)]);
+ board.sheep_mask |= 14 * ONE_SHEEP;
+ assert!(board.get_moves(Turn::Tiger).is_empty());
+ assert!(board.check_win(Turn::Tiger));
+ assert!(!board.check_win(Turn::Sheep));
+ }
+
+ #[test]
+ fn check_win_when_sheep_are_trapped()
+ {
+ // The only empty point is (4, 4), and every point next to it holds a tiger.
+ let tigers = [(0, 0), (3, 3), (4, 3), (3, 4)];
+ let sheep: Vec<Pos> = (0..25).map(pos_of).filter(|p| !tigers.contains(p) && *p != (4, 4)).collect();
+ assert_eq!(sheep.len(), 20);
+ let board = movement_board(&sheep, &tigers);
+ assert!(board.get_moves(Turn::Sheep).is_empty());
+ assert!(board.check_win(Turn::Sheep));
+ assert!(!board.check_win(Turn::Tiger));
+ }
+}