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- NeuralPlayer: a MinimaxPlayer that scores positions with a small MLP
(network.rs, hand-written backprop and Adam, no new dependencies)
- train subcommand: self-play with TD(lambda) targets, cut at random
exploration moves so sheep blunders don't bias the net towards tigers
- neural subcommand: play against a trained network
- evaluate now gets the side to move
- Board symmetries; the search cache keys by the canonical board, which
halves the depth-9 bench time with identical moves and scores
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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