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use std::time::Duration;
use crate::{claude_player::ClaudePlayer, game::GameHandler, local_player::LocalPlayer};
mod board;
mod player;
mod game;
#[path = "board-view.rs"]
mod board_view;
#[path = "local-player.rs"]
mod local_player;
#[path = "claude-player.rs"]
mod claude_player;
mod bench;
fn main() -> std::io::Result<()> {
// `bench [depth]` times the computer player's search without the TUI
let args: Vec<String> = std::env::args().collect();
if args.get(1).is_some_and(|a| a == "bench")
{
let depth = args.get(2).map_or(6, |d| d.parse().expect("depth should be a number"));
bench::run(depth);
return Ok(());
}
let mut game = GameHandler::default();
let winner = game.play_game(&mut ClaudePlayer::new(Duration::from_secs(2)),
&mut ClaudePlayer::new(Duration::from_secs(2)))?;
if let Some(winner) = winner
{
println!("{winner:?} wins!");
}
Ok(())
}
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