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authorDylan <boss@tehbox.org>2026-11-05 13:46:28 +1300
committerDylan <boss@tehbox.org>2026-11-05 13:46:28 +1300
commit94f3df190a91898eb344b9214a57eb31792bcb1c (patch)
treedb123ed498e84453d89da4df99253e56e6ded259 /flake.nix
parent8b6323efba32da9e3651ce882c02a6e7a6671f23 (diff)
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feat: Neural network opponent trained by self-play
- NeuralPlayer: a MinimaxPlayer that scores positions with a small MLP (network.rs, hand-written backprop and Adam, no new dependencies) - train subcommand: self-play with TD(lambda) targets, cut at random exploration moves so sheep blunders don't bias the net towards tigers - neural subcommand: play against a trained network - evaluate now gets the side to move - Board symmetries; the search cache keys by the canonical board, which halves the depth-9 bench time with identical moves and scores Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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